//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float2 fGUIInvTextureSize;
//   row_major float4x4 fGUIMatrix;
//   row_major float4x4 fGUIWMatrix;
//   row_major float4x4 fProj;
//   float2 fScreenHalfPixelOffset;
//
//
// Registers:
//
//   Name                   Reg   Size
//   ---------------------- ----- ----
//   fGUIMatrix             c1       4
//   fProj                  c5       4
//   fScreenHalfPixelOffset c9       1
//   fGUIWMatrix            c10      1
//   fGUIInvTextureSize     c11      1
//

    vs_3_0
    def c0, 1, 0, 0, 0
    dcl_position v0
    dcl_normal v1
    dcl_tangent v2
    dcl_position o0
    dcl_texcoord o1
    dcl_texcoord1 o2
    mov r0.z, c4.z
    mov r1.zw, c7
    mad r0.xy, -r0.z, r1.zwzw, c8.zwzw
    rcp r0.y, r0.y
    mul r0.x, r0.y, r0.x
    min o0.z, r0.x, c0.x
    mul o2.xy, c11, v2
    mul r0.xy, c2, v0.y
    mad r0.xy, v0.x, c1, r0
    mad r0.xy, v0.z, c3, r0
    add r0.xy, r0, c4
    mad r0.xy, r0, c10, c10.zwzw
    add o0.x, r0.x, -c9.x
    add o0.y, r0.y, c9.y
    mov o0.w, c0.x
    mov o1, v1
    mov o2.zw, c0.y

// approximately 17 instruction slots used
 